
yg17
Mar 8, 08:47 AM
Now, when they're talking of a replacement, are they thinking of killing Charlie's character off and Rob Lowe (or whomever) would be some new character that comes out of nowhere, it would they keep Charlie's character, swap actors, and act as if nothing happened?
I personally think they're going to kill Charlie off, Alan gets the house in the will, and then Judith kicks Herb out and Herb moves in with Alan. Herb and Judith's marriage has been rocky, I think the writers did that so they'd have a plan when Charlie Sheen inevitably went off the wagon.
I personally think they're going to kill Charlie off, Alan gets the house in the will, and then Judith kicks Herb out and Herb moves in with Alan. Herb and Judith's marriage has been rocky, I think the writers did that so they'd have a plan when Charlie Sheen inevitably went off the wagon.

AHDuke99
Apr 14, 12:22 PM
I'll only upgrade if this fixed the ****** animation glitches and battery drain. 4.3 h been a nightmare and the first update to it certainly didn't fix much. I'll wait for a report.

aegisdesign
Aug 16, 07:32 AM
It's still the same story. The icons are still distinctive and easily identified by their outline, as per interface guidelines. The fact that they're on a consistent and unified "button bar" or "bubble" is simply an aesthetic decision. Safari and the Finder have worked in this fashion since the beginning and no one threw the "HIG book" at Apple for that.
Oh yes they have.
Safari was the biggest abuse of the Metal UI going until they added it to Finder too. Metal is right for Quicktime, DVD Player and at a push iTunes if a little dated now.
Adding the Mail style buttons in Preview is just plain wrong, ugly, stupid, bad. If they do that OS wide, I'm skipping the upgrade until someone comes out with a tool like CageFighter to change the icons back like we got for Mail in Panther. If they persist with Aqua, Metal, Unified, Dark Unified and lord knows what else, I'm waiting for a port of UNO to Leopard. UNO has massively improved Tiger by banishing the metal and aqua stripes.
Also, the sidebar is a retrograde step too. The drawer in Preview can be resized without changing the size of the content in the main window. You can't do that with a sidebar. It's also white, unlike Mail's light blue. Wrong, wrong, bad, ugly, inconsistent and stupid.
They seem to be throwing out good UI design and entire elements of OSX just for the sake of something new to show.
Oh yes they have.
Safari was the biggest abuse of the Metal UI going until they added it to Finder too. Metal is right for Quicktime, DVD Player and at a push iTunes if a little dated now.
Adding the Mail style buttons in Preview is just plain wrong, ugly, stupid, bad. If they do that OS wide, I'm skipping the upgrade until someone comes out with a tool like CageFighter to change the icons back like we got for Mail in Panther. If they persist with Aqua, Metal, Unified, Dark Unified and lord knows what else, I'm waiting for a port of UNO to Leopard. UNO has massively improved Tiger by banishing the metal and aqua stripes.
Also, the sidebar is a retrograde step too. The drawer in Preview can be resized without changing the size of the content in the main window. You can't do that with a sidebar. It's also white, unlike Mail's light blue. Wrong, wrong, bad, ugly, inconsistent and stupid.
They seem to be throwing out good UI design and entire elements of OSX just for the sake of something new to show.

VenusianSky
Sep 30, 01:06 PM
So this is a headline article based on a diagnosis and opinion of an Apple Genius Bar technician? In additoin, it is coming from a reader on Gizmodo. It may or may not be true that 20-30% dropped call is expected for those areas, but why headline this article when it is merely coming from the voice of an Apple store representative? It is very deceptive and may trick people into believing that this is a factual statement coming from AT&T themselves. Too many people on the internet always believe what they read from any source and that is why the legitimate journalist are p o'd about the future of journalism and reportings.
Edit: Sorry, not headline, but front page.
Edit: Sorry, not headline, but front page.
more...

shadowkhas
Oct 18, 04:33 PM
1,610,000 Macs and 8,729,000 iPods were shipped this quarter representing a 30 percent growth in Macs and 35 percent growth in iPods over the year-ago quarter.
Apple shipped 1,610,000 Macintosh� computers and 8,729,000 iPods during the quarter, representing 30 percent growth in Macs and 35 percent growth in iPods over the year-ago quarter.
Restated much?
Anyway, good news. :)
Apple shipped 1,610,000 Macintosh� computers and 8,729,000 iPods during the quarter, representing 30 percent growth in Macs and 35 percent growth in iPods over the year-ago quarter.
Restated much?
Anyway, good news. :)

Super Dave
Jul 10, 01:37 PM
WYSIWYG Font Menu!
David:cool:
David:cool:
more...

Matt-M
Apr 28, 04:36 PM
That ones not really too accurate due to the camera angle...its on a slope.
It was on a slope. I used a guide line in Photoshop and rotated the original photo 0.9 degrees CCW to remove the slope. Check my photo vs. the original.
It was on a slope. I used a guide line in Photoshop and rotated the original photo 0.9 degrees CCW to remove the slope. Check my photo vs. the original.

rebby
Apr 1, 07:21 PM
My 1 year-old a couple of days before his first birthday (click for larger).
http://gallery.me.com/crebelein/100053/IMG_5637/web.jpg
http://gallery.me.com/crebelein/100053/IMG_5637/web.jpg
more...

DewGuy1999
Jan 30, 12:11 AM
http://ecx.images-amazon.com/images/I/61KATOa7pCL._SL500_AA300_.jpg

ebow
Aug 16, 07:22 AM
But at least the sidebar is improved in a useful way. I hate how the text on the current sidebar hangs to the side of the images, taking up valuable width.
So instead, the new sidebar pushes into the image, reducing it in size, and requiring you to expand the width ( :eek: ) of the window if you want to keep the image the same size. I don't really see the overall difference. I suppose it comes down to whether you prefer the images to get slightly smaller, or the tray to suddenly cover over other things.
So instead, the new sidebar pushes into the image, reducing it in size, and requiring you to expand the width ( :eek: ) of the window if you want to keep the image the same size. I don't really see the overall difference. I suppose it comes down to whether you prefer the images to get slightly smaller, or the tray to suddenly cover over other things.
more...

mazola
Oct 18, 05:07 PM
I'm thinking the same thing ... So what did Steve promise for 06? And what fits that bill?
2006 was a very good year (http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/6474003/wo/Sk3OE9fyakUZ2FK2BCb15VLTifN/4.0.21.1.0.8.25.7.11.0.3)
2006 was a very good year (http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/6474003/wo/Sk3OE9fyakUZ2FK2BCb15VLTifN/4.0.21.1.0.8.25.7.11.0.3)

jcrMBP
Sep 30, 07:52 AM
AT&T has a problem. I've been a customer for many years. Most of my family are AT&T customers. We all live in different parts of the country and we all experience the same problems. Very frequent, way too frequent, dropped calls. I know the naysayers and apologists here say to give AT&T a break. They are experiencing growing pains. Here's what I have to say.
First of all, my iPhone is a Phone! I expect the phone part of the iPhone to work above all else. It's nice to have the apps but I expect the phone to work 100% of the time. That's what I'm paying for. If AT&T needs to figure out a way to throttle down the data then that's what they need to do during peak usage. Phone calls should be the priority for a phone! I still have a Gen 1 iPhone and will not upgrade until AT&T resolves their problems. When I get tired of waiting for that to happen and my iPhone dies, I'll switch phones and networks.
First of all, my iPhone is a Phone! I expect the phone part of the iPhone to work above all else. It's nice to have the apps but I expect the phone to work 100% of the time. That's what I'm paying for. If AT&T needs to figure out a way to throttle down the data then that's what they need to do during peak usage. Phone calls should be the priority for a phone! I still have a Gen 1 iPhone and will not upgrade until AT&T resolves their problems. When I get tired of waiting for that to happen and my iPhone dies, I'll switch phones and networks.
more...

Moyank24
Apr 25, 10:56 PM
Overruled.
Thanks! You are now my favorite God.
Thanks! You are now my favorite God.

Lord Sam
Jan 26, 07:25 AM
There are many reasons for this. The crowd of Apple lovers wanted more from Macworld than what they got, and the market has been terrible lately. Their second quarter revenue predictions were very conservative, and some people think they have shone the brightest they will ever, and just don't think their worth it. I disagree, but as much as I would like to be, I'm not the stock market.
more...

jtara
Apr 14, 11:14 AM
Interesting possibility. It would be extremely difficult to emulate a complete iOS device (custom ASICs and all). But Apple could emulate just enough ARM instructions to emulate an app that was compiled by Xcode & LLVM (which would limit the way ARM instructions were generated), and used only legal public iOS APIs (instead of emulating hardware and all the registers), which could be translated in Cocoa APIs to display on a Mac OS X machine.
There's no need to emulate ARM instructions, though. And they already do emulate all of the complete iOS devices, at least sufficiently to run iOS apps on OSX.
Apple provides developers with a complete emulation package for testing their iOS apps on OSX. Apps are cross-compiled to x86 code. They also provide the complete set of iOS SDKs, cross-compiled to X86 code.
An emulator handles the device hardware - touchscreen, display, sound system, GPS (REALLY simple emulation - it's always sunny in Mountain View...), etc. If an iPhone or iPad are attached via USB cable, the emulator can even use the accelerometer and gyroscope in the device. Obviously, this could be easily changed to use some new peripheral device.
Other than device emulation, the apps suffer no loss of speed, since they are running native x86 code. In fact, they run considerably faster (ignoring, for this discussion, device emulation) than then do on an actual iOS device.
All Apple would need to give consumers the ability to run iOS apps on their Macs would be to provide them with the emulator (or, more likely, integrate it into the OSX desktop. I think end-users would find the picture of an iPhone or iPad that the emulator draws around the "screen" cute for a couple of days, but then quickly tire of it...), and add an additional target for developers.
What we've seen certainly seems to suggest that's what this is. HOWEVER:
1. For a single app to be compatible with both ARM and x86, they would need to introduce a "fat binary" similar to what they did with the transition from PowerPC to x86. This would bloat apps that are compatible with both to double their current download size. Current Universal (iPhone/iPad) apps are NOT fat binaries. They have multiple sets of resources (images, screen layouts, etc.) and the code needs to have multiple behaviors depending on the device. i.e. the code has to check "is this an iPad? If so do this...
Currently, developers have to create separate binaries for use on the emulator or the actual device.
2. Several developers have checked-in here to say that their apps are listed this way. None have offered that they had any advance knowledge of this, or did anything to make it happen. If this is about ARM/x86 fat binaries, the developer would have had to build their app that way. And even if it didn't require a re-build, I think it's highly unlikely that Apple would start selling apps on a new platform without letting the developers know!
3. Apple is *reasonably* fair about giving all developers access to new technology at the same time. They also generally make a public announcement at the same time as making beta SDKs available to developers. (Though the public announcement may be limited in scope and vague.) There are so many developers, that despite confidentiality agreements, most of the details get out to the public pretty quickly, though perhaps in muddled form. While Apple DOES hand-pick developers for early-early access, it's typically not THAT early. A few weeks, max.
I do think that an x86 target for iOS apps is inevitable. Just not imminent.
My best guess is that this was a screw-up by the web-site developers. Perhaps they did a mockup of the app store for the marketing people, selected some apps or app categories that seemed likely candidates, and slipped-up and it went live on the real app store.
There's no need to emulate ARM instructions, though. And they already do emulate all of the complete iOS devices, at least sufficiently to run iOS apps on OSX.
Apple provides developers with a complete emulation package for testing their iOS apps on OSX. Apps are cross-compiled to x86 code. They also provide the complete set of iOS SDKs, cross-compiled to X86 code.
An emulator handles the device hardware - touchscreen, display, sound system, GPS (REALLY simple emulation - it's always sunny in Mountain View...), etc. If an iPhone or iPad are attached via USB cable, the emulator can even use the accelerometer and gyroscope in the device. Obviously, this could be easily changed to use some new peripheral device.
Other than device emulation, the apps suffer no loss of speed, since they are running native x86 code. In fact, they run considerably faster (ignoring, for this discussion, device emulation) than then do on an actual iOS device.
All Apple would need to give consumers the ability to run iOS apps on their Macs would be to provide them with the emulator (or, more likely, integrate it into the OSX desktop. I think end-users would find the picture of an iPhone or iPad that the emulator draws around the "screen" cute for a couple of days, but then quickly tire of it...), and add an additional target for developers.
What we've seen certainly seems to suggest that's what this is. HOWEVER:
1. For a single app to be compatible with both ARM and x86, they would need to introduce a "fat binary" similar to what they did with the transition from PowerPC to x86. This would bloat apps that are compatible with both to double their current download size. Current Universal (iPhone/iPad) apps are NOT fat binaries. They have multiple sets of resources (images, screen layouts, etc.) and the code needs to have multiple behaviors depending on the device. i.e. the code has to check "is this an iPad? If so do this...
Currently, developers have to create separate binaries for use on the emulator or the actual device.
2. Several developers have checked-in here to say that their apps are listed this way. None have offered that they had any advance knowledge of this, or did anything to make it happen. If this is about ARM/x86 fat binaries, the developer would have had to build their app that way. And even if it didn't require a re-build, I think it's highly unlikely that Apple would start selling apps on a new platform without letting the developers know!
3. Apple is *reasonably* fair about giving all developers access to new technology at the same time. They also generally make a public announcement at the same time as making beta SDKs available to developers. (Though the public announcement may be limited in scope and vague.) There are so many developers, that despite confidentiality agreements, most of the details get out to the public pretty quickly, though perhaps in muddled form. While Apple DOES hand-pick developers for early-early access, it's typically not THAT early. A few weeks, max.
I do think that an x86 target for iOS apps is inevitable. Just not imminent.
My best guess is that this was a screw-up by the web-site developers. Perhaps they did a mockup of the app store for the marketing people, selected some apps or app categories that seemed likely candidates, and slipped-up and it went live on the real app store.

tristangage
Apr 4, 12:09 PM
http://farm6.static.flickr.com/5097/5589560004_83ac6b1b33.jpg (http://www.flickr.com/photos/tristangage/5589560004/)
plinky plonky (http://www.flickr.com/photos/tristangage/5589560004/) by tristangage (http://www.flickr.com/people/tristangage/), on Flickr
Camera Canon EOS 500D
Exposure 1.3
Aperture f/5.6
Focal Length 300 mm
ISO Speed 100
plinky plonky (http://www.flickr.com/photos/tristangage/5589560004/) by tristangage (http://www.flickr.com/people/tristangage/), on Flickr
Camera Canon EOS 500D
Exposure 1.3
Aperture f/5.6
Focal Length 300 mm
ISO Speed 100
more...

MadeTheSwitch
Apr 23, 02:41 AM
Apple has no interest in making different sizes/models of iPhones. If you don't care for that, apple isn't for you. They are a greatest common denominator company.
Perhaps. But it should be noted that at one time Apple didn't have any interest in making different sizes/models of iPods either. Or CDMA phones. Point being, things change.
Perhaps. But it should be noted that at one time Apple didn't have any interest in making different sizes/models of iPods either. Or CDMA phones. Point being, things change.

Small White Car
Apr 26, 12:29 PM
I'm sure some of that is going to the music companies.
Take heart, though. This might not be bad news. What if we learn that this is a part of MobileMe and it's MobileMe that's changing to $20 per year?
Impossible? I dunno, I think charing $99 per year to sync iPhone data wirelessly is impossible for Apple to maintain. This may be their chance to gracefully deflate that balloon.
Is anyone on here going to delete all the music on their iPhone to be able to pay $20 per year to regain a subpar stream of there very own music? And at a detriment to their limited data amount? Am I missing something??
Again, this may be wishful thinking, but I can imagine Apple strong-arming carriers into exempting this service from their data-cap-measuring systems. Apple sure would like that. Do they have the power to make it happen, though? Maybe.
Take heart, though. This might not be bad news. What if we learn that this is a part of MobileMe and it's MobileMe that's changing to $20 per year?
Impossible? I dunno, I think charing $99 per year to sync iPhone data wirelessly is impossible for Apple to maintain. This may be their chance to gracefully deflate that balloon.
Is anyone on here going to delete all the music on their iPhone to be able to pay $20 per year to regain a subpar stream of there very own music? And at a detriment to their limited data amount? Am I missing something??
Again, this may be wishful thinking, but I can imagine Apple strong-arming carriers into exempting this service from their data-cap-measuring systems. Apple sure would like that. Do they have the power to make it happen, though? Maybe.

blissmonkey
Apr 12, 03:09 PM
Exactly in the same boat except my 3G has a shattered screen with bits of glass that has fallen off. It has gone through hell and back but, I decided to wait since June is only a short wait away. Now, supposedly its been pushed back to september and I am planning on getting a new phone in either june or july since I will have some extra cash and can move to verizon on a family plan. I dont want to get the 4 when the new one is right around the corner. So, this pushing back to september means I'll probably move to the Droid. Hopefully the announcement is still in june and these rumors are just to throw us off since the last iPhone announcement wasnt very exciting since we all knew what was coming.
Steelers7510
Apr 14, 07:33 AM
Sorry, this is a dumb question.
Whats a 16 GB AT&T iPhone cost without a 2 year plan?
$599.99
Google my friend... :cool:
Whats a 16 GB AT&T iPhone cost without a 2 year plan?
$599.99
Google my friend... :cool:
meepm00pmeep
Oct 23, 09:07 AM
just another way to put more $ into Microsoft's pockets... it's a good thing i refuse to install Windows on my MBP
blow45
Apr 13, 09:52 PM
Gene Munster
That just about says it all. You know (I am referring to macrumors staff, well arn and the other fella that is) very well his credibility is close to zero, everyone in the apple world does, so why report him? For hits? For ***** and giggles? :confused:
That just about says it all. You know (I am referring to macrumors staff, well arn and the other fella that is) very well his credibility is close to zero, everyone in the apple world does, so why report him? For hits? For ***** and giggles? :confused:
MatLu
Jun 7, 12:14 AM
This is one of the reasons why I don't have any of my credit card associated with my iTunes account. I always just buy myself some iTunes credit and use that instead. So far I've never bought anything by accident on iTunes (but I did once buy a Kindle book on Amazon by accident (since Kindle books are automatically and always 1-Click purchases even if you disable that feature for everything else on Amazon). Lesson learned for this kid and mother. Luckily they were able to get a refund from Apple.
Stella
Jul 24, 03:59 PM
come on, Apple! what we're all really waiting for is a mouse with force-feedback. for all these games.
Logitech did that years ago with two range of mice.
Now, they are no where to be seen. They were a gimmic.
Logitech did that years ago with two range of mice.
Now, they are no where to be seen. They were a gimmic.
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